5/26/2023 0 Comments Valorant charactersFor the character that became Yoru, Goscicki said, the team was looking to bring in stealth as a " tangible thing that you think about ever few rounds." For KAY/O, the goal was a " simple, approachable character that has more grounded FPS capabilities" but also introduces suppression to Valorant. The first step is determining what's missing - what unique gameplay hook could be added, what playstyle is unaccounted for, or what character archetype the roster is lacking. Before any of that, of course, comes character design, which is itself a process that must accommodate the game's format. We didn't want to try and force in a storytelling format that felt like it was sort of a mismatch."Ĭharacterization has to instead come though written bios, in-match interactions, animations on the character select screen, and the occasional Valorant cinematic trailer. Making players feel that way isn't simple in a game with no traditional cutscenes. As creative director David Nottingham told Screen Rant, " The game itself is more like going to the local basketball court with a bunch of friends. We want these to feel like powerful, aspirational characters that make you go, 'Damn, it'd be cool to be this person.'" "We could communicate the gameplay with just squares and circles and straight lines, but that wouldn't feel good. The answer, Goscicki said, is a marriage of each Valorant character's personality, model, visual effects, and sound. Related: Valorant Mobile Plans Revealed, PC Version Has 14 Million Players The challenge for Riot's designers is figuring out how to make that button press feel good " every single time." Valorant characters producer John Goscicki described it this way: If a player is a Phoenix main, they'll use the Curveball flash ability thousands of times over a matter of months.
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