5/28/2023 0 Comments Ring menu rpg maker mv![]() ![]() Remove Guard - Removes the Guard command for the designated actor.Remove Attack - Removes the Attack command for the designated actor.Replace Item - Replaces the Item command of the designated actor.Replace Guard - Replaces the Guard command of the designated actor.Replace Attack - Replaces the Attack command of the designated actor.Limit Break Skill - The Limit Break skill assigned to the designated actor.Signature Skill - The Signature Skill assigned to the designated actor.Actor - The actor that the Signature and/or Limit Break Skill belongs to.This will override the Class Signature Skill if both would apply to the same actor. Hey look, Harold has the never been done before Steal skill as his special ability! Remove Item has been set to Yes just to show what this parameter does.Īllows you to configure actor-specific battle menus. Actor-based Signature skills supersede any class-based ones if both would apply to the same character. This section is where you define the Signature and Limit Break Skills for any actors or classes who possess one. While this isn't the most powerful Battle Menu customizer out there, it's easy to set up and will hopefully cover what most people want to do. I've added a lot of extra customization like a pseudo TP-based Limit Break system, allow you to add in a couple of extra battle commands along with the ability to make some tweaks on a per actor or per class basis. ![]() In this case, classic refers to FF4-9, the golden age of the series that RPG Maker itself largely resembles. If you couldn't tell already, this plugin was designed to give you that classic Final Fantasy battle menu. It gives it a prominent place letting your players know that it's more special and unique than just your average every-day skill. What it will do is give you that menu option on the main battle menu that allows you to execute said signature skill. Unfortunately, this plug-in won't help you make super sweet signature skills. Setzer had the very memorable random Slot Machine thing. Which is why I figured a plugin would be more to what I'm looking for.Just like every good hero needs some theme music, every RPG main character should have a signature skill. However, if possible I would prefer if it was a wheel around the character (or middle of the screen) which you pick the icon of the item and the name of it appears. The way I figured out how to do it base game is a common event of "Select Item: variable, Key Item" which works perfectly matched with Yanflys Button Common Events. I wanted it easier for the players to open up that menu and a item wheel would be nice! More-or-less the idea behind is it is that there will be some key items that have "abilities" in which will using them will activate a common event. I am using RPG Maker MV and I'm looking for some sort of "wheel" for key items that shows when the player presses a select button. Hello hello! I hope this is the right place for this I also looked around for existing plugins or requests and didn't see anything quite what I was looking for but if one exists already I'd appreciate a link!
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